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Inside the Box

Components

Every Rylio quest is played with cards, tokens, and two custom dies. Here's what comes in each box.

The Three Boxes

Rylio ships in three tiers, each scaled to a different play experience.

Try the Game

Starter Pack

For
New players, demos, gifts
Players
1
Approx. Price
$15–25

Contents

  • 1 fixed Hero (Ranger) with pre-built 30-card deck and 2 Starting Allies
  • 1 Quest Card (the opener: The Forest of Faint Ashes)
  • 1 small Encounter Deck (15–20 cards)
  • 3 Terrain Cards
  • 1 Darkness Die, 1 Light Die
  • Light/Dark Tokens (10), Action Point Tokens (10), Damage Tokens (20)
  • Quick-start rulebook
The Real Game

Standard Box

For
First proper Rylio experience
Players
1–2
Approx. Price
$45–55

Contents

  • 2 Heroes (Ranger, Knight), each with pre-built 30-card decks
  • 6 Trade card sets (signature cards for each Trade)
  • Full deckbuilding access within the Standard card pool
  • 3–5 Quest Cards (a mini-campaign — Episode 1)
  • 8–10 Terrain Cards
  • 30+ card Encounter Deck (with quest-specific cards)
  • 2 Darkness Dies, 2 Light Dies
  • Full token set
  • Complete rulebook + campaign guide
The Full Campaign

Deluxe Box

For
The complete Rylio experience
Players
1–4
Approx. Price
$100–120

Contents

  • All 4 Heroes (Ranger, Knight, Shaman, Mage)
  • All 6 Trades fully realized (2 signature cards each + expanded tag pools)
  • Full Act 1: 25 connected Quests (The Verdant Wound and beyond)
  • Complete Encounter Deck system (core + quest-specific)
  • 20+ Terrain Cards
  • 4 Darkness Dies, 4 Light Dies
  • Premium tokens (cardboard or acrylic)
  • Storage solution with custom inserts
  • Hardcover campaign guide with lore and illustration
  • Bonus: 2 alternate Heroes for hard-mode play

The Cards

Rylio has nine card types, each with a specific role.

Hero Cards

Your protagonist. Large format. Shows your six attributes (Attack, Defend, HP, Scout, Influence, Range), your Primary Tag, your unique ability, and your starting trade options.

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Hero card example

Ally Cards

Summoned characters who fight beside your Hero. Have their own stats and abilities. Each hero begins each quest with 2 Starting Allies (chosen during deckbuilding); more can be summoned from your deck.

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Ally card example

Event Cards

One-time effects. Play from your hand by paying Action Points. Resolve immediately, then discard.

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Event card example

Enhancement Cards

Persistent effects attached to a Hero or Ally — weapons, blessings, oaths, modifications. Stay in play until the bearer is defeated.

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Enhancement card example

Quest Cards

Define the mission. Each Quest has objectives, terrain progression, encounter setup, darkness threshold events, and victory conditions.

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Quest card example

Terrain Cards

The active environment. Two-sided: Dark side (unlit, where the Darkness Die rolls) and Light side (illuminated, where the Light Die rolls). Each side has unique effects and a unique die-trigger effect.

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Terrain card showing both sides

Enemy Cards

Adversaries pulled from the Encounter Deck. Come in four tiers:
  • L1 — Basic foes
  • L2 — Mid threats with printed abilities
  • L3 — Advanced enemies that can Learn twice
  • Boss — Named threats with Transformation mechanics (no Learn)

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One enemy card per tier (4 examples)

Treachery Cards

Encounter Deck cards with immediate effects. Resolve, then discard.

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Treachery card example

Hazard Cards

Encounter Deck cards with environmental or persistent effects.

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Hazard card example

The Tokens

Light / Dark Tokens

Two-sided. The Dark side tracks Darkness as it rises on the Darkness Track. The Light side marks illumination on terrain and enemies. Flip the same token to convert between states when game effects call for it.

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Light/Dark token, both sides

Action Point Tokens

Each hero gains 3 AP per round, carried over from previous rounds. These pay for card play and special abilities.

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AP token

Damage Tokens

Placed on Heroes, Allies, and Enemies. When tokens equal or exceed HP, the character is defeated (or Fallen, for Heroes).

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Damage token

The Two Dies

Rylio uses two custom six-sided dies. Both are rolled only in the Shadow Phase, only for Hero and Ally attacks. Enemies never roll dies.

The Darkness Die

Rolled when attacking in unlit terrain.

FaceEffect
1FAILAttack fails completely
2−2 damage
3−1 damage
40
5+1 damage
6TERRAINTrigger the active terrain's Dark-side die effect

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Darkness Die illustration showing all six faces

The Light Die

Rolled when attacking in lit terrain.

FaceEffect
1−1 damage
20
3+1 damage
4+2 damage
5MULTIPLIERDouble the final damage
6TERRAINTrigger the active terrain's Light-side die effect

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Light Die illustration showing all six faces

Why Two Dies

The Darkness Die has a Fail symbol — dread. The Light Die has a Multiplier symbol — glory. Players feel the difference between fighting in dark and light at a visceral level, not a mathematical one. The dies are physical reminders that illumination is the player's primary tool.

Quality and Production

We are building Rylio for the table. That means:

  • Card stock330gsm linen-textured stock with blue core (tournament-grade durability)
  • Token materialCardboard punch-out (Starter, Standard) or acrylic (Deluxe)
  • Die materialResin with engraved faces (Standard, Deluxe)
  • BoxMagnetic-close hard box for Standard and Deluxe
  • Print qualityMatte finish on all cards (better photography for sharing, kinder on hands)

Final production specifications will be confirmed during Kickstarter manufacturing.

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